MGS MGS2: Sons of Liberty MGS3: Snake Eater MGS4  
   
 

David, it's a pleasure to get the chance to talk with you again, from me and on behalf of all of our readers, thank you for taking the time to do this interview!

My pleasure.

First of all, how did Konami approach you to voice the "Naked Snake" character in Snake Eater?

Pretty much the same as the other games. They called me and we made a deal.

What were your thoughts when you found out you wouldn't be voicing Solid Snake in this title, but rather his father Big Boss?

I thought that was very cool. It’s almost cooler than Snake himself, because Snake is basically a clone, and it was interesting to go back and see where this man came from. At the same time, you are basically playing the same character, but with different life experiences. I actually thought that playing Big Boss would mean that I would be playing a true battle hardened bad-ass, but it was even cooler to discover that this was Snake at the beginning, on his way to becoming a legendary soldier. I loved the third game.

Rumor has it that Konami originally wanted to have another voice actor do this character since it was not Solid Snake, but that Hideo Kojima personally requested both the English and Japanese voice actors of Solid to also voice Naked Snake. Do you know if there's any truth to this?

I couldn’t say. That’s the first I’ve heard that.

What was it like recording with a completely new cast for the third installment? Did you miss recording with some of the regulars you had come to know in the previous recordings?

The new cast was great. They hired some really talented and interesting actors. But I did miss the banter with Otacon.

The voice in Snake Eater sounds even more gravelly than in the previous two titles, was this something that was done on purpose to give the character more of his own identity? Is there anything else you did to try to separate this character from Solid Snake in the previous games?

My voice is more gravelly because I don’t do much voice work any more, and it is tougher get to that place vocally. The real difference that I tried to play up was that Snake in the first two games was an experienced soldier, where Naked snake was a little newer to the game, so to speak. A little more innocent. At least, as innocent as Snake can get.

Which game have you enjoyed working on most?

They were all great to work on, but I have to say I enjoyed playing this one the most.

Was this new game, going back in time to experience the story of a young Big Boss an idea you liked? Did you prefer it over the previous two?

Very much. I loved the first game, and I was a little confused by the second, but the atmosphere, story, everything came together for the third game.

Aside from the character of Naked Snake/Big Boss, who was your favourite character in this title? Who was your favourite actor/actress to work with in recording?

I had a great time with Eva, Paramedic and Major Tom. Also, the kid playing young Ocelot was really good. I guess his character’s story-line was my favourite.

Changing subjects just a little bit, when you went back to record the voice work for "The Twin Snakes", the remake of the original "Metal Gear Solid", is there anything you can think of that stands out as a great improvement over the original?

You know, I don’t remember a lot of the changes made, and I had already played the first game quite a bit by the time the Nintendo version came out. My preference was to keep it as close to the original as possible, so that it didn’t feel like a knock-off game.

Many of the changes to dialogue were looked at as unnecessary by many fans, as well as some of the changes in accents to certain characters, was this something you agree with?

Yeah, I don’t know why they did some of those things. They don’t really talk to me about the writing.

There was a financial issue between Konami and the voice actors prior to recording of Twin Snakes, is this anything that you're able, or willing to talk about? It seems to have given Konami a bad name among some of the series fans.

There was some initial discussion as to whether or not to use the original actors again, myself included. But Konami never did anything wrong. In fact, in the end, they hired the whole cast back and were very generous. It was a little more expensive, but I think it really adds value to “The Twin Snakes” to have the original cast. It confirms that we take the reality of this world seriously.

In a past interview Christian Bale hinted that a Metal Gear movie was currently in the works and that he would take the role of the lead character Solid Snake. It was also said that you would have something to do with this film. Can you confirm or elaborate on any of this?

I hadn’t heard that about Christian Bale, but he certainly fits the role. I am friends with the Producers, and we have spoken about my working on a Metal Gear screenplay. I would love to do it, as I know this Universe and character very well, but it all comes down to schedule. I am supposed to begin shooting “Black Widow” for Marvel and Lion’s Gate this fall, and the last I heard, there was still some legal wrangling regarding the MGS movie. If it comes together, I am hoping to be available.

How would you personally get around some of the obstacles of a Metal Gear film? For example the codec, obviously this is the major component which wouldn't work in a film. The gameplay is another, is it safe to assume some other characters would have to have a little more screen time to compromise with snake going from place-to-place?

As far as gameplay replication, I think you would be looking at a movie where you follow the character all the way through, as they encounter villains and allies, and the other characters of the world (Sort of like “The Wizard of Oz”, with Snake as Dorothy. And Otacon as Toto.) You could work in the codec, but it’s primarily just an information tool, so maybe the Director will come up with a cool visual way to present a walkie-talkie that plays in someone’s head. Anything is possible.

An upcoming film which you've most likely nearly completed all your work on is the "Iron Man" film. Was was it like doing the screenplay for this film?

It was a blast. Tony Stark is a great character, and because he’s so rich, you have a huge world for him to play in. This is a movie that easily lends itself to major, jaw-dropping sequences, of which I can tell you nothing. Like the scene where they are testing the suit and – Oh, wait. Yeah, I can’t tell you any of that. But it’s very, very cool.

How does the film appear to be coming along so far?

They are still at the point of hiring a director as far as I know.

A project we were made aware as possibly seeing you direct was "The Watchmen", however Paul Greengrass is now listed as the director. What happened with this?

Well, I’ve spent over four years of my life trying to get Watchmen made, and it is so huge that it was understandably difficult to get a studio to give a hundred million dollars to a first-time director. So, after our third studio put us into turnaround, I stepped aside as Director.

Are you still writing the screenplay for this film?

Absolutely. This is my dream film, and Paul is an amazing Director. I would very much like to see this incredible story on screen.

When should we expect to see this out? It looks as if it's running a little behind schedule?

That‘s up in the air, you’ll have to ask the studio.

Rumour has it that you'll also be directing, and writing the movie "Black Widow"? Is this true?

Yes.

What is this film about?

The Black Widow.

How much work has been done thus far, and how much is still to be done?

I have been working on the script for about a year and a half, and I am very happy with it. It follows the Widow from birth to present day. It takes her from the Soviet Union, to the States, and then back into present day Kazakhstan. It is very timely, and as her life crumbles around her, the same is happening to the world. Basically, I am taking Natasha Romanov into the mountains of Tora Bora.

With your schedule getting tighter, have we seen the last of your writing in the X-Men series?

Unfortunately, yes.

Would you like to continue work on this series, or would you rather move on with other things?

I would have loved to have written the third movie, as Bryan Singer and I had many discussions about the full course of the story. Unfortunately, the studio and I had a bit of a falling out. But I hope the third movie will be great, and it sounds like they are taking their lead from the first two.

Again David thank you for your time with this, and are there any closing comments you would like to add for your fans?

Thank you. George Bush is a weiner.

-- Interview taken by Brian Barnes-Spencer

Metal Gear Series, 19th Anniversary!
Congratulations, Kojima Productions!
08 Jul 2006 | comments (0)

MGO Standalone, Updates!
Cheaters and glitchers, beware!
08 Jul 2006 | comments (0)

Enter The Warzone on July 31st!
MGS:TUS Version 3.0 launch date and logo revealed! Teaser inside :)
04 Jul 2006 | comments (0)

Kojima Productions Report, #??
Ryan and Ken are on hiatus this week.
30 Jun 2006 | comments (0)

"Kojima's Legacy" Article
IGN reflects on Hideo Kojima's legacy, while more notable titles are snatched.
30 Jun 2006 | comments (0)

FOX Chronicles, Pilot Episode!
A first glimpse at this new machinima series, brought to you by TUS!
26 Jun 2006 | comments (0)

1UP interviews our own JimSensei!
JimSensei discusses his bout against Kojima Productions. Videos included!
26 Jun 2006 | comments (0)

Kojima Productions Report, #023!
When can Europeans expect the release of MGS3: Subsistence? Read on to find out!
25 Jun 2006 | comments (0)

New PSM Scans & Interview!
Learn more about the story behind Raiden, the gameplay, and the aesthetics of MGS4!
21 Jun 2006 | comments (0)

"Snake has to die."
Read a new interview with Hideo Kojima from OPS2. Scans from Jack or Dave.
20 Jun 2006 | comments (0)

« previous 1 2 3 next »

You can always join our forums and be part of the biggest MGS community in the internet. "Welcome to my country, and to my unit!"

 
 
Made in Bulgaria © Copyright 2004 - 2005 MetalGearSolid.org - All rights reserved. Please read our privacy policy.