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CONTENTS:

The Journey to E3
Trailer & Demo
The Game
Meeting The Man

Pictures

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Me and Kojima
by Christopher Oneill, 18.09.2004

The Game

Someone else wrote an amazingly detailed description of the demo right here. But I will go into little aspects of the demo that got me excited.

The moment I got control over Snake, I realized that this is a very different MGS game, so spending sometime learning the new gameplay mechanisms was a must. ICO, Prince of Persia are the only 2 other games that I played before where the environments were as significant of a gameplay element, well crafted, and impressive as the character itself. The Snake Eater takes this element and implements it beautifully.

The AI is much smarter, their field of vision is vast. They can hear you even if you are sneaking up behind them. Once spotted, you will not be shown any mercy whatsoever.


A leaf I stole from Konami's jungle,
too bad it didn't make the news.

The CD hidden in the center of the record.

The bio mass is also overwhelming, some of the radars you have will be rendered useless because you will not know if that dot on the radar is a guard or a frog. You will defiantly get some scares from a frog or a snake that might surprise you while you are hiding.

This game is soaked with details. My favorite being splattered blood staining Snake exactly where it hits him, leafs falling, and the whole environment built itself.

I also liked how I was able to reach the entrance to the room where Solovok was held by taking different routes.

When you are killed, the words “Time Paradox” appear on the screen, which was also a clever and nice touch that fits the setting of the game.

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