MGS3: Snake Eater E3 2004 Demo Walktrough
by Micheal Bach, 17.05.2004
1. CONTROLS
The controls in this game nearly remain the same but subtle details confused
me at first and may confuse you. So it would be best to get a handle on it
before your first play through so that you won't have to die over and over
again getting used to it.
DIRECTIONAL BUTTONS: Stalking Movement. Using the D-Pad you will move slower
than usual but create near to no noise. You can walk up close enough to the
guard so that you're pretty much breathing down his neck with the D-Pad and
you won't be heard. Usually using the D-Pad will mean you'll be using the
CQC system later on which is explained later on.
LEFT ANALOGUE STICK: Normal Movement. Much like the other games this is used
for general movement throughout the forest but the closer you get to a guard
or animal, the more you should use the D-Pad. You also use this to scroll
through the survival viewer and chose your frequency in the radio. Clicking
the stick inward while holding an enemy with CQC (O) will threaten the enemy
and forces him to reveal game secrets.
RIGHT ANALOGUE STICK: Camera Movement. Using this you can look up ahead or
change your general camera location so that it suits your needs better. If
you take it to a certain location that you like best and click inward the
camera will stay there (but moving with you) until you either move the stick
again or do another required camera movement action such as hanging off a
cliff or putting your back to a tree.
TRIANGLE: This is the general and context sensitive action button. During
the demo you can use this to climb up trees, open doors, and hang from
ledges. The foremost change from MGS2:SoL to MGS3:SE is that the Triangle
button is now used to zoom in during cut scenes whereas it was R1 before.
SQUARE: For weapon firing Square would be your best and only bet. Many of
the weapons are pressure sensitive but none of it is much different from
MGS2. For the knife Square is used for what seemed to be a three point
combo movement. Pressing it three times in quick succession creates a
devastating and deadly knife combo movement that damages your enemy greatly.
Three of the knife combos can kill an enemy. While laying on the floor
the knife changes as well but will be explained in more detail later.
CIRCLE (O): During the E3 demo I found myself using this button more than any
other due to the fact that it was the most advantageous towards a sneaking
type mentality. This button is very context sensitive and may be used to do a
punch kick combo, knock against the wall, CQC grab, CQC throw, neck gutting,
and even sends the transmission in the radio screen.
CROSS (X): You may use the X to crouch. While crouching you must press X
again to stand. While crouching you can press the stick up to lay down. This
button also cancels cut-sequences and exits menus.
R1: First person view and FPV during cut scenes where allowed. During the
opening sequence two opportunities pop up where a small R1 icon will turn up
on the top right corner, indicating when to press it. Pressing it will give
you Snake's POV while falling downward and once after he has deployed his
parachute. Later on during the demo you may use it also to get the scope
POV to look at the first two upcoming guards.
R2: As usual the R2 is used to equip and unequip weapons of your choice. You
may also use this to peek right around corners and side-step right in FPV
mode.
L1: Using this you can point your weapon in a fixed direction and move. Also
you can raise some accuracy of your weapons using this button as you hold the
weapon against your shoulder.
L2: As usual [again] the L2 is used to equip and unequip items of your choice.
You may also use this to peek left around corners and side-step left in FPV
mode.
START: Enter/Exit Survival Viewer. You will be using this at least ten times
during the game to change camo or allow a weapon or item for equipping.
SELECT: Enter/Exit Radio Screen [No longer referred to as Codec]
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