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CONTENTS:

0. Intro
1. Controls
2. CQC
3. Characters
4. Weapons
5. Equipment
6. Camouflage
7. Foods
8. Hunting Tactics
9. Walktrough
X. Secrets

Demo screens

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MGS3: Snake Eater E3 2004 Demo Walktrough
by Micheal Bach, 17.05.2004

4. WEAPONS

Your first objective during the start of the demo is to retrieve your back pack which has all of these weapons in it save for the knife which you have even without your backpack. All of the descriptions are from the game's
descriptions but I had help from someone on some board. I copied the info and saved it for later use. Unfortunately I forgot to copy the user's name. So a general thanks goes out to the user who retrieved this info.

Update: I went looking for the post that I got some of the information from which were the weapon names and some small descriptions directly from the game. The user's name is metalgearsolid3 on the GameFAQ boards in his: "Equipment shown in the trailer. Cut from topic In-depth look at E3 2004 trailer" thread. Thank you very much metalgearsolid3. I've added more to the game descriptions so below is not a direct account of what he typed in.

SVD (Dragunov sniper rifle)
Press weapon or L1 button to aim. Release Weapon button to fire. Switch magnification with triangle while aiming. Try to keep your stamina in the 4th bar to have capable aiming. With 1 bar aiming seemed very impossible. 31 bullets.

MK-22 Hush Puppy (CQC capable)
Tranquilizer gun. Press square button to aim. Release to fire. Attach suppressor with circle button while window is open. {After reviewing some of the text it would seem that during the opening of the real game you will will only have the MK-22 and knife to start out with.} 22 bullets.

M1911A1 (CQC capable)
.45 handgun. Press square button to aim, release to fire. Attach suppressor with circle button while window is open. 22 bullets.

M16A1
Press L1 button in first person view for shoulder aim. Rotate firing mode with triangle button. Attach suppressor with circle button while window opens. 61/61 shots.

M37
12 gauge shotgun. Press square button to aim. Release to fire. Direct hit in close range will blow enemy away. 13 bullets.

AKM
This was only available in the Survival Menu of the game and I did not have adequate time to use it.

SURVIVAL KNIFE (CQC capable)
For close combat. Press square button to stab. Press square button repeatedly to make a combo attack.

BAREHAND (CQC capable)
Press circle button to punch. Press repeatedly for a combo. Press square near a fallen enemy to drag him around.

GRENADE - {Mostly the same as MGS2, as an added bonus you can throw a grenade into an alligator's mouth}

STUN GRENADE - {Same as before}

MAGAZINE - {Ditto}

DIRECTIONAL MIC - {During the Konami presentation Kojima stated that the directional mic would be possibly used for bird watching.}

NOTE: For the entire demo I only used a knife and the MK-22 Hush Puppy. To accurately simulate in-game play. I also used most other weapons in the demo on repeated play but I will be focusing on the knife and the MK-22.

2nd NOTE: Entering the menu you can unequip a weapon from your general ability to equip it in game. This allows for other weapons to be put in your in game equip menu, such as a live snake (Which is easily thrown very far, watch out for that).

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